Games

Shadow Hunter: Lost World – Epic Hack and Slash (Early Access)

Sometimes I come across mobile games that seem to have potential, and I get drawn in for a solid play session. This title is one such game wherein I spent 2hrs and 30 mins of my time and made it fairly far in before the developer (Enigma Software JSC) decided to put in a figurative brick wall thus stopping all progress and enjoyment of the game. Unfortunately, this is common practice in a lot of games because it incentivizes the player to spend real money in hopes of overcoming the burden or obstacle. Luckily, I’m no fool and refuse to fall to this trap.

As for the game itself, you control a lone warrior for reasons unknown as you make your way through dark, ruined dungeons and gloomy forests to a goal not stated. Simply put, you must defeat all the enemies and occasionally beat bosses. The stage is 2D, and you have your main attack which can be charged up to deal additional damage as well as stagger your foes. You have a dash maneuver to evade attacks, a jump function and three abilities to use that differ in their effects – one slashes downwards with great power, another lifts your enemies to the sky and a third acts as a counter. Each ability can gain an alternative function known as a charm should you gain high enough a level. Your character can be equipped with your standard RPG gear ranging from sword, helm, chest, arms, feet, ring and amulet. You can further augment your power with masteries that give various bonuses such as increased move speed or damage to bosses, and various others. You can upgrade these masteries and your equipment as well to further yourself even more. Equipment also ranges from the standard rarities of common, uncommon, magic, epic, and legendary.

In addition to a campaign, you have another area which you may do combat in to raise your passive income of gold or dust (used to upgrade your equipment). There is also an arena to fight for additional loot to gain more powerful equipment. Like every other mobile game, there is also a premium currency that can be bought with real money or acquired scarcely through achievements and watching ads. This premium currency is used to play roulette and gain 10 random pieces of equipment of various rarities at different odds for said rarities with legendary having only 0.6% chance to get. As you can imagine, this again pushes the player to spend real money in hopes of getting good gear.

The brick wall that I mentioned occurs in the campaign during chapter 2 (of 3) at the last stage, node 20. The boss here has double the power requirements of the previous stage (each stage has a recommended power for the player to be at in order to beat it successfully). With all my gear max level and of the epic variety except for two, due to the bonuses having matching equipment, I only come to roughly 6.5K power level and the boss asks for 11.5K power level, approximately. The boss kills you in 3 hits no matter what you do or try. This effectively puts a complete stop to the player’s efforts and feels cheap, and unfair. Up until this point, the player had to effectively utilize their skills and abilities to get past everything. However, with the way the developers made the boss, on this level skill goes out the window and the player is left feeling frustrated. There is simply no way to gain enough power by merely playing the game, you have to leave yourself to that 0.6% chance rate to get the gear that can allow you to pass it. And as stated beforehand, that requires you to spend real money. Which is understandable since games cost money to make but with the odds given at getting legendary gear, a player would have to spend an obscene amount – easily 100 or more dollars. And with that cost, a proper PC or console game is time and money better spent.

In closing, if you’re looking for a fun three hour diversion on the Google Play store then you’ll have fun with this game provided you are skilled enough to enjoy such gameplay. It is basically a 2D dark souls clone with even the same message in the same red lettering displayed when you die. Otherwise, give this game a hard pass.

Games

Grimvalor (mobile review)

This game is also available on Switch.

This review is the mobile version as stated in the title. Grimvalor is a 3D 2D side-scroller in the vein of metrovania but due to its dark, gloomy, and despairing environment it falls under darkvania. You play as a lone warrior sent to figure out why misfigured monsters and entities are encroaching on your land’s borders. To that end, you are equipped with a sword and an axe with possible, optional, hidden weapons. You can jump, and you can dodge in addition to your movesets.

The game is very clearly trying to copy dark souls, down to the message that plays in red when you fail “You died.” Unlike dark souls, you get to keep all your souls or xp/currency gained during a run. This helps alleviate some of the difficulty, allowing you to increase your stats with ease. You can also acquire trinkets that give various boons, such as slowing time during a perfect dodge, that allows for an easier experience. Its normal playthrough is challenging while still being fair to the player and incentivizing skill. The bosses are hard but reward patience and timing your attacks. The storyline is simple but still provides a bit of intrigue. Overall, the normal playthrough is hard, but fun.

Now the problems arise in new game plus, where you are offered the opportunity to play through the game again with new pathways and new equipment. And to further your stats. The developers promised new challenging enemies but in reality, all they’ve done is take the same enemies, cranked their health up, given them armor and massively increased their damage output. They did not give any new enemies that required thinking or skill to beat. They’ve introduced enemies that require you to grind areas over and over to pump your stats up so you can cheese through them with raw power. In addition, bosses are now purely an exercise in frustration. Now not only do you have to fight a boss, but the boss will endlessly spawn armored units. I gave up in frustration at an act 2 boss in new game plus. You have to fight 3 different armored units then 9 of em total, and just when you think it’s over, you have to fight a boss who once you chip away 1/5 of its health will summon all those units you just struggled to face. It’s incredibly lazy development. To merely pump up the amount of enemies without offering new ones with new attack patterns. And the worst part is if you die, you have to go through all that again. And speaking of having to go through something again, this game commits the cardinal sin of unskippable cutscenes. You’re forced to watch the boss be summoned every time.

Do I recommend this game? Honestly, no. It’s a hard game with no reward. The storyline offers no resolution to its plot. It merely forces you back into the thick of things again. Its new game plus exemplifies the lazy programming and development of the creators. It’s a dark souls clone that fizzles and sizzles out in its execution. I do applaud them for having a relatively bug free experience. Avoid this title.