To preface, I am a hardcore gamer as it were. I started with Doom, and have played every category possible, I’ve worked my way through all of the souls games, even the Nioh series, I remember playing Ninja Gaiden, I know it all. I love games, and I put my all into them. So as it were, when I find sections unsavory, I don’t merely say it due to my inability but because there is serious fault to be found instead.
I was part of the masses so excited for this, I had my preorder copy ready and waiting. I read up on what it would offer, the sheer scale and scope, and I was bedazzled by it all. I had absolutely loved Dark Souls Remastered, and in many aspects Elden Ring delivered. That sense of awe and mystery as you explore uncharted regions, completely unsure of what to do except wander, and kill what you can, run from what you cannot, and slowly accumulate a massive hoard of treasures and loot. The rush and exhilaration of the dance of death, of timings and striking, blocking or dodging, and then the sense of victory over your opponent. The scale of grandeur is vast, with serpentine labyrinths, and even the simplest cave will yield a lengthy exploration of its secrets. Hidden walls aplenty, and a lore that can be pieced together to explain the world, and your purpose. And in doing so, start to realize what must be done. It took me roughly 15 hours to realize I had to go to the Stormveil Castle, and by then, I was severely over-leveled for the boss.
I have sunk in nearly 60 hours since its release and I cannot with any good conscience recommend this game to anyone in its current state. There is a boss you have to eventually beat, a lovely fellow called Starscourge Radahn, in a sort of cinematic battle with summoning NPC’s resembling a raid. I cannot understand how any individual at From Software, especially the director, Hidetaka Miyazaki, let this pass quality control. There is nothing fun about it. It is a tedious, downright frustrating experience that completely sullies, mars, and ruins Elden Ring. It is the ultimate representation of the developer idea of “Fuck you, player.” Every moveset in the boss’s repertoire is capable of killing you in one hit, lovingly called a one shot. To add insult to injury, in the boss’s phase 2, he acquires 4 magical skulls that all one shot, and have an explosive radius. The insult comes in that there’s this item, a magical physick, that lets you combine different effects for a one time use. One such effect says to block any one hit. Well, General Radahn doesn’t obey the rules. Even with that on, he’ll still instantly kill you with one of his skulls.
The fact this is a necessary boss, and not mentioned in any reviews leads me to think everyone of you lying, gaming “journalists” was paid off, and with as easily as a free review copy. A 10/10 implies that there isn’t a single moment during the entire game that slows down, or infuriates, or straight messes with the player. I could do every single thing correct, make 0 mistakes, and General Rahdan will kill me still. Skill has gone out the window, and is replaced by luck. Until there is a patch severely downgrading or balancing the boss, I will not be playing this game. From Software has lost the ball hard, and I think the director has let all the praise get to his head thinking he can do no wrong. He needs to relearn what makes a boss good, and replay Dark Souls. There wasn’t single moment in that game that I felt was unfair, or complete bullshit, everything had a way to be overcome without sweating bullets. Man’s come so far up his own ass, he can’t remember what it’s like to not be made of bullshit. I have done everything leading up to the Erdtree, except for General Bullshit. Well, that’s a lie, pretty much all of the northern snowy region is composed of bullshit bosses where skill doesn’t matter because the other half of the battle is luck. I don’t feel great that I beat X boss, or an overwhelming sense of satisfaction. No, I feel cheated, like “oh, he didn’t do his bullshit move this time around.”
Elden Ring is a 7/10 game at best, masquerading itself as a 10/10 because it brings several new things to the open world genre and does them exceedingly well. And yet, in all its brilliancy, it spectacularly falls apart towards the end. The powercreep in the strength of mobs and bosses is insane, and the player cannot compete with it. There isn’t enough of a farming method in the late game (80s and up) to grind the stats needed to have a somewhat even playing field. It is obvious that the early game and mid game received lots of love and care, lots of polishing, but this final bit feels like slog and a half. Fun has gone out the window because everyone can kill instantly while I have to whittle away their hp.
I started my playthrough as a melee user wielding a longsword and a shield, I transitioned into a great shield with a +19 longsword. And I was doing good. But then the wall known as Radahn showed up, and the snowy region and suddenly, melee weapons that didn’t have some sort of magical power sucked immensely. It felt like all my efforts at bettering myself went down the drain, 60 hours down the drain because I feel like a fly trying to attack a giant. So I used the in-game option to rebirth, and change my stats around to a new build. I reformed myself as a mage, and found the enemies I struggled against earlier die in 2 hits from my spell. My special katana could one shot most enemies. I felt good again. Like I had purpose. I tried a random boss that was giving me trouble as a melee, and wiped the floor with him. Emboldened by this endeavor, I set out to fight General Radahn once more. This time, I can consistently get him down to low health but then his bullshit breaking the rules skull kills me through my one time invincibility shield. To those that have beaten him, congratulations, but don’t try and tell me that he’s remotely a good boss. He’s the worst designed boss in the history of boss fights, and that’s saying something. If you’re telling me the director came up with this, then it’s time he retires from games for good. Be a consultant or something.
Overall, even with the masterful combat, the scope and scale of the world, the wonder of exploration, it all gets marred by having a necessary boss be such a burden that it ruins the entire experience. The end game does little to help alleviate that feeling either, with enemies that seem to exist solely to make player exclaim, “oh, what bullshit!” I don’t recommend this game in its current state, and every single reviewer that gave it a 10/10 needs to take a good long look at what that actually means.
I consulted with the reddit nerds and was able to bypass said Captain Bullshit. I shall continue my adventure, and will post updates after that. As it were, I stand by my words. This boss is in need some kind of balancing check, whether it is his ability to switch aggro (who he’s attacking) on a dime, or his skulls/floating rocks? that obey no rules and instantly kill.
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