Games

Halo Infinite

The last time I played Halo, was the third game in the series, all the way back on the xbox360. Then I had the chance to play the master chief collection, which was well done. Now this version comes out, and what a pile of steaming trash (there’s only one redeeming quality – the grappleshot). Everybody associated with it should be ashamed. I’m not going to comment on the garbage dump that’s the multiplayer – those that decided to charge 20 bucks for a single cosmetic should be named, shamed, and blacklisted from the industry.

I’m going to address my first complaint. Who the fuck decided that bosses should be massive bullet sponges with no strategy involved other than running away while pumping ammo into them until dead? Secondly, who decided that bosses should kill you in one hit and then, surprise, gotta do it all over again? Fact check, this isn’t Dark Souls, this is Halo. Oh, if you try to use any other equipment than the grappleshot, you’re gonna have a bad time. See, every single enemy runs much faster than you, so in tiny boss arenas, they run you down like nothing, you have to keep moving about, swinging about. If you pause to try and switch equipment (another absolutely idiotic design), you get dead. To switch on a controller, I have to press right on the d-pad and then try and remember which direction is which equipment. I’m not a game designer, but even I know that pressing right on the d-pad to switch between all of the kinds would have been an infinitely (get it) better design option.

My second complaint is the difficulty and awareness of the AI. It is ridiculous that they have flawless aim, never missing any shots, and always know exactly where I am once combat initiates. Using a wasp or any other flying vehicle is instant death, because as soon as they see you, not a single round misses. Such fun! I’m playing on NORMAL, which means, it shouldn’t be this hard, except I’m fairly sure nobody at 343 Industries ever picked up a dictionary to learn what normal means. I won’t even bother seeing what Heroic or Legendary is like, to those that play on that, you’ve got serious masochistic tendencies.

So what does the campaign offer that’s worth 80 bucks? Honestly, fuck all. I’m glad I got the game through gamepass because I would never drop money on this. Unfortunately, the whales of the world are going to ruin every single franchise because they don’t care, that’s why they whale. Higher-ups will see that they’re raking in money, and will continue with their morally corrupt ways, milking and ruining longstanding fan franchises. Fans will get it because they love the game, and that will bite us in the butt because we can’t shove it in their faces that we don’t want things this way. All I can do is write a review showcasing my severe displeasure, anger, and annoyance.

The only enjoyable parts of the game are when you’re in the semi-open world, grappling about like a poor man’s spiderman. There is a real sense of speed, and power in that, and it makes it fun to go around killing the enemy. It gives you mobility and access to areas you couldn’t normally reach. It grants verticality. Unfortunately, the base combat is such a chore that you rarely get to experience true fun. Almost every fight is you vs overwhelming odds so you can only shoot a couple times before you have to cower and wait for your shields to regenerate. This slows down gameplay to a crawl. And with the abysmal checkpoint system, sometimes you’d lose upwards of an hour of combat, because I have no idea what triggers it. It seems to be pure luck and randomness to when the game will save.

With such vast empty spaces on this Halo ring, it makes me wonder what sort of content they cut out, because it is such a shallow experience to play. Besides a handful of side content, the world seems to only exist for you to traverse it. But why would you? There’s no reward for it, and the forest biome gets boring quick. I don’t care to explore a random corner, because what would be there? Some random weapon I can find anywhere? Oh, a useless doll that adds nothing but an Easter egg that I won’t even recognize because I don’t know who the doll is of. I only recognized the Arbiter doll from Halo 2. You can save some marines (which doesn’t do anything impactful overall, just gives you some valor points), by fighting waves of enemies. You can try and take out bounty targets by fighting the waves of enemies under their control, and then killing the mini-boss. You can capture a fast travel point that reveals the surrounding area (I didn’t realize I was playing Far Cry) by fighting waves of enemies. You can capture banished outposts by doing specific objectives meanwhile fighting waves of enemies. In short, all you do is fight wave after wave of enemies on a semi-open map. Then there’s upgrade points you can find hidden about, random audio logs for lore, and killing communication towers.

There’s also skulls hidden in the world but for the most part, they are in semi-obvious locations because you look at the spot, and you can’t help but think, they probably hid it there. And you’d be right! The skulls hidden inside of missions however, are nearly impossible to find yourself. And I wouldn’t be surprised if 343i leaked the methods how to do so because there’s no way you’d figure it out on your own, especially in the final series of missions.

I was about to write that not all boss battles are that bad as I reached the final boss. I almost spoke out of hand because nope, just as stupid and terribly designed as the rest. Have to fight it in 3 stages, with waves of enemies between each stage and checkpoints only exist for the first two stages. So when you die against the boss on the third stage, you have to clear an entire wave again before being able to square off against just the boss. I also fell off the map, not just once, but several times. Talk about triple A gaming. If I was shooting the gravity hammer enemy with my sentinel beam, and he hit me, off the map I went. “Wait, there’s something else here… Something’s helping me.” The greatest cardinal sin of all, being forced to hear the same dialogue over and over and over. So fun! The boss teleports around the arena, standing still for a millisecond, before going off to a new spot, good luck shooting her! Oh, and she also shoots beams of death that take out 1/4 of your shields/health, good luck!

Honestly, this game should never have been made. Or rather, whoever they brought on to scrap their previous efforts should never be allowed to work on a game again. I would have much more enjoyed a game similar to BOTW but Halo rings with dungeons, and other new ideas. This is just a rehash of old games to greedily cash in on fan’s nostalgia – seems to be a pattern as of late, fuck originality. Either make it fully open world with no linear corridors, or take out the open world and make it only linear. Why? I absolutely hated being forced into linear areas just to advance the plot so I could get back out into the semi-open world.

Overall, this was an exercise in frustration. This is not my Halo, this is a bastardization created solely by greedy entities wishing to cash in on 20 years of nostalgia. I do not recommend this game.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s