This game still remains my favorite third person action adventure game in the last decade. There is not one aspect that I would change after having replayed it for free courtesy of Epic Games, and paying for the season pass. Those two expansions were beautiful additions, that helped answer some questions and as always, give more. The world of Control is a place steeped in mystery, and with that comes the fear of the unknown. Are there monsters in the shadows? Of course there are! But thanks to the hard work and effort of the Federal Bureau of Control, the world remains a relatively safe place. As the newly appointed janitorial assistant, Jesse Faden, you – the player, must help eradicate the parasites that have infested the ever-shifting building.
You eventually arm yourself with the so called service weapon, a sentient entity that provides you with an array of different forms of weaponry. You can craft these possibilities at the safe points, designated “control points”, with materials gained from the enemies you defeat – former humans corrupted by the antagonistic force and otherworldly entities. You can eventually acquire paranormal abilities to aid you in your duties. The strongest by far being telekinesis – in fact, this second playthrough was remarkably easy thanks to that ability being the first one I apply all the skill points I can to. These points are gained from completing quests (main or side) and finding hidden areas.
Combat is crisp, quick, and unforgiving. Know your enemy and the game is easy. Coming into it blind, it is a terrifying experience. Wary, and full of tension, you get startled at every twist and corner. The fear of the unknown keeps your wits sharp. Coming into it a second time, it is an action game where I’m the terror come to cleanse these wicked things. To quote a familiar franchise, “Rip and Tear” which is exactly what happens every time enemies appear. Decimate their ranks to ash as fast as possible to get back to the juicy parts – to exploring the map and finding out more secrets and knowledge behind what makes the world of Control what it is. To help unmask some of the mystery.

There are two expansions added to the game, one taking place after the game ends titled the Foundation and the other linking the game, Alan Wake, more tightly and intrinsically into the world of Control which can be accessed after completion of a certain main quest mission. Both of these are tiny little masterpieces in their own rights, each telling a compelling story while adding more to the world and simultaneously deepening the want to know more. I am infinitely more excited to future works by Remedy Entertainment.
Another astonishing experience that I gained this time around was that I played on a PC capable of RTX. The graphics were stunning, and I was kept fully immersed into the simulation – sorry, game. The Bureau’s glass offices reflecting everything else around them, I had no choice but to forcibly slam Jesse through each so I could stop running into areas that I thought had treasure but were merely reflections. One time, in the expansion, I was scared in the dark, and I kept running into a wall because I thought there was a chest inside. When I returned to safety, I thoroughly disintegrated that wall of glass with my essentially rocket launcher mode. Point is, graphics merely supplement the already phenomenal story and gameplay. They don’t distract. You don’t go “wow, that was a pretty game, but the graphics was the only thing good about it. Why didn’t they spend more time with story or gameplay?” Control is an equal package of perfection.
If you haven’t played this game yet, I definitely recommend that you get around to it. It’s a harsh world, but the secrets contained within are worth the effort. And if you’re a fan of Poets of the Fall, you get to experience the wonders of their music within Control. Curious newcomers should check them out if interested.